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AI Insights · Timothy · March 2024

Top 5 Hypercasual Games in Colombia Q1 2024

Discover the performance metrics of the top 5 hypercasual games in Colombia for Q1 2024 on a unified platform, including trends in weekly downloads, revenue, and active users.

Top 5 Hypercasual Games in Colombia Q1 2024

The first quarter of 2024 saw interesting trends in the hypercasual gaming sector in Colombia. Here’s a detailed look at the performance metrics of the top 5 hypercasual games on a unified platform, based on data from Sensor Tower.

Bus Simulator : Ultimate from Zuuks Games showed a varied performance throughout the quarter. Weekly revenue started at approximately $1.2K in early January and saw a gradual decline, settling around $673 by the end of March. Weekly downloads experienced a peak mid-January with 31.7K but saw a significant drop to around 10.4K by the end of March. The game’s weekly active users also followed a downward trend from 86.8K in early January to about 51.8K by the end of the quarter.

Kick Giant: Giant Hunter by Pixeland OU had relatively modest revenue figures, starting at $336 in early January and peaking at $369 in late March. Weekly downloads fluctuated, beginning at 2.9K and ending at around 2K. Weekly active users remained fairly stable, starting at 9.7K and closing the quarter at approximately 10.7K.

Coloring Book - Games for Kids from Bimi Boo Kids Learning Games for Toddlers FZ-LLC experienced consistent growth in weekly revenue, starting at $260 and peaking at $298 by the end of the quarter. Downloads also saw an upward trend, beginning at 757 and reaching 671 by late March. Active users remained relatively stable throughout the quarter, hovering around the 4K mark.

Universal Truck Simulator by Interactive 360 had a steady revenue stream, starting at $199 and fluctuating slightly to end at $162. The game’s downloads showed some variation, starting at 6.2K and peaking at 6.9K. Active users saw a slight decline from 13.8K in early January to about 13.2K by the end of March.

Lastly, Piano - music & songs games from MWM - AI Music and Creative Apps maintained a modest revenue, starting at $107 and ending the quarter at $138. Downloads showed a slight increase from 254 to 358. Active users remained relatively stable, starting at 6.2K and ending at about 5.6K.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: March 2024